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The Game Boy Advance: Nintendo's Awkward Middle Child

Pixel Pete
3 September 2026
7 min read read

The GBA never got the respect it deserved — but it might have the best library of any Nintendo handheld ever made.

The Game Boy Advance: Nintendo's Awkward Middle Child

The Game Boy Advance: Nintendo's Awkward Middle Child

You know that feeling when you're the second kid in the family? The one who never quite gets the hand-me-downs, who has to fight for attention while the eldest is off being the golden child and the youngest is the baby everyone dotes on? That's the Game Boy Advance. Sandwiched between the Game Boy Color, which carried the torch for a decade, and the Nintendo DS, which rewrote the rules entirely, the GBA spent its whole life being the handheld nobody quite knew what to do with.

And yet, quietly, it might have the best library of any Nintendo handheld ever made.

The awkward birth

Here's the thing about the GBA's launch in 2001: it was a 32-bit machine arriving at the exact moment the world had decided handhelds were for kids and the Game Boy was a relic. The Game Boy Color had been out since 1998, and while it was beloved, it was also unmistakably old — an 8-bit heart beating inside a body that had barely changed since 1989. Nintendo needed something new, but they were terrified of breaking the formula.

So they didn't. The GBA was backwards compatible with every Game Boy game ever made, which was both its greatest gift and its biggest curse. It meant you could play your old cartridges, sure. But it also meant developers could keep shipping Game Boy Color games that ran on the new hardware, and for the first couple of years, a lot of them did. The GBA launched with a library that was mostly... fine. Not bad, not great, just fine. The kind of launch lineup that makes you wonder if the new console is actually new at all.

The 32-bit secret

But then the good stuff started arriving, and this is where the GBA's story gets interesting. Because underneath that familiar Game Boy shell was a 32-bit ARM processor that was genuinely powerful for its time. It could do things the Game Boy Color could only dream of — Mode 7-style scaling and rotation, sprite scaling, real-time 3D in the right hands. And when developers actually pushed it, the results were stunning.

Think about what the GBA was capable of in 2001. It was doing SNES-quality graphics in your pocket, with a screen you could actually see in daylight. The SNES had been retired for years by then, but here was a handheld that could run its library and then some. The GBA was, in a very real sense, the portable SNES we'd all been promised back in 1991 — it just took a decade to arrive.

The library nobody talks about

And oh, that library. This is the part that makes me genuinely angry when people dismiss the GBA as a footnote. Because the GBA has one of the deepest, most varied catalogs in gaming history, and most of it never gets the love it deserves.

You want RPGs? The GBA had them in spades. Golden Sun, the Fire Emblem games, the Final Fantasy ports, the Pokémon games that defined a generation. You want action? Metroid Fusion and Metroid Zero Mission are two of the best games in the entire Metroid series, and they're both GBA exclusives. You want weird, inventive stuff? WarioWare turned five-second microgames into a phenomenon. The Legend of Zelda: The Minish Cap is a top-tier Zelda that most people forget exists.

And then there are the games that just shouldn't have worked on a handheld at all. The GBA got a port of Super Mario World that was nearly perfect. It got a version of Street Fighter II that was shockingly playable. It got Advance Wars, a turn-based strategy game so good it spawned a whole genre of imitators. The GBA was doing things in 2001 that the original Game Boy couldn't have dreamed of in 1989, and it was doing them in your pocket.

The tragedy of the screen

But here's the GBA's real tragedy, and it's one that collectors still feel today: the screen. The original GBA had no backlight. At all. You had to play it in direct sunlight or under a lamp, and even then, the screen was a murky, washed-out mess. It was a baffling decision — the Game Boy Color had been hard to see, and Nintendo somehow made it worse.

The GBA SP fixed this in 2003 with a frontlit screen, and then the AGS-101 model in 2005 gave us the backlit screen the GBA always deserved. But by then, the DS was already on the horizon, and the GBA was being shuffled out the door. The best version of the GBA — the one with a screen you could actually see — arrived just in time to be forgotten.

The middle child's legacy

So what do we make of the GBA? It's the handheld that was never the star of its own story. It launched in the shadow of the Game Boy's legend, and it died in the shadow of the DS's revolution. It's the middle child, the one the family photos always seem to leave out.

But here's the thing about middle children: they're often the most interesting. The GBA's library is a treasure trove that's still being discovered today, and thanks to the IPS screen modding scene, the hardware is getting a second life that Nintendo never gave it. If you've never played a GBA game, you're missing out on some of the best games ever made. If you have, you already know.

The GBA never got the respect it deserved while it was alive. But twenty years on, it's finally getting its flowers. And honestly? It's about time.

What's your favourite GBA game? Drop it in the comments — I'll fight anyone who says it's not Golden Sun.

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