GB Racer: Pseudo-3D Racing on the Original Game Boy
Three tracks, two rivals, traffic, hills and a road that bends towards the horizon, on a Game Boy with no 3D hardware at all. GB Racer is a proper arcade racer in a 128 KB cart.
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Three tracks, two rivals, traffic, hills and a road that bends towards the horizon, on a Game Boy with no 3D hardware at all. GB Racer is a proper arcade racer in a 128 KB cart.
Four random maze floors, three kinds of monster and a gun, rendered in true first person on a 1989 Game Boy. FPS Dungeon shouldn't work. It does.
We kept rebuilding the same Super Game Boy border kit for every game, so we fixed its bugs, added real tests and gave it away. Here's what's in GB-SGB-Tooling.
Seven homebrew Game Boy games later: the tools that make it easier than ever, and the four gaps every developer still ends up filling by hand.
English draughts for the original Game Boy, where the machine picks from the same legal move list you do through the same code path — and SELECT takes your last turn back if you want it.
A lunar lander for the original Game Boy where nothing ever gets faster — the layouts stay identical across twelve levels and the only thing that changes is how much fuel you have to solve them with.
A slingshot physics puzzle for the original Game Boy where the best shot is usually the one that breaks a keystone and lets the tower do the damage. Fifty levels, four projectiles, star ratings saved to the cartridge.
A Puzzle Bobble clone for the original Game Boy, where the shot you take is rarely the shot that scores — and the aim dots trace the real path because they run the same code the bubble does.
A Defender-style shooter for the original Game Boy where the enemies aren't trying to kill you — they're trying to abduct the humans on the ground, and shooting a lander too early means the fall finishes the job.
Chuckie Egg never came to a Nintendo machine in forty years of ports. Now a fan has hand-translated the ZX Spectrum original to the DMG in assembly — no ROM included, because the game is still under copyright.
A full 10x10 battleship for the original Game Boy — with an opponent that hunts the moment it draws blood, follows the line once it finds you, and plays the whole board on a probability map when you turn it up to HARD.
A camera that took 128x112 photos and a printer that spat out thermal smudges — the weirdest, most ahead-of-its-time peripherals Nintendo ever made.